Well, I've noticed svg created with CorelDraw actually contain problems when imported into blender for work, which is not the case for apps affinity designer, sorry to mention, I'm not comparing but I mean SVG export should be improved in CorelDraw making it a very versatile and incontestable solution for vector works.
The reduce node function must be improved again to deliver a vector shape clean of flaws or not connected paths and double vertices these can become a real problem for svg exported for further work on software like Blender.
It is crucial SVG export to be improved with more options so we can deliver/generate the best vector shape/objects ever
Thanks for sharing your suggestion for an improved SVG export from CorelDRAW. Please provide more specific info about the type of problems you've experienced when working with CorelDRAW-generated SVG files in Blender.